Necromax’s Bheta-Decima

Necromax’s
Bheta-Decima

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Necromax’s Bheta-Decima
[words about lore go here]
Necromax’s Bheta-Decima Killzone Rules

Killzone rules

Swimming

An operative cannot be placed on the killzone floor within the hazardous area unless its base is wholly within it (i.e. It cannot be partially within the hazardous area).

Whenever an operative is on the killzone floor and wholly within hazardous area, it is swimming:

  • Swimming operative cannot perform Dash and Shoot actions including actions that are treated as such (e.g. Guard action).
  • Whenever an operative is performing an action if during any part of that action it is swimming, subtract 2" from the Move stat of that operative for the duration of that action. This takes precedence over all other rules and isn’t cumulative with being injured. Note that this may cause an operative to be unable to complete an action (e.g. an operative with Move stat of 6" performs a Reposition action in which it moves 5" outside of hazardous area and then moves 1" in which enters hazardous area and becomes swimming).
  • Swimming operative is obscured from an operative more than 6" from them. If swimming operative has conceal order, it is obscured from an operative more than 4" from them instead.

Restricted Targeting

When selecting a valid target for an operative on the killzone floor, an intended target on the killzone floor is not a valid target if 4" of hazardous area is between them.

When selecting a valid target for an operative on Vantage terrain, an intended target on the killzone floor is not a valid target if the footprint of a gantry is between them. The same is also true in reverse (an operative on the killzone floor to an intended target on Vantage terrain). However, in both cases, ignore the footprint of gantry terrain features the operative or the intended target is on or in unless targeting line crosses it for the second time.

In both cases, use targeting lines to determine if a hazardous area or the footprint of a gantry is between them.

A gantry’s footprint is the gantry itself, plus the area underneath it.

4" of hazardous area is between operatives A and B, therefore operative B is not a valid target (and neither would operative A be in reverse).

The footprint of a gantry is between operatives A and B, therefore operative B is not a valid target (and neither would operative A be in reverse). Note that the left gantry is ignored when determining this, as operative A is on it.

Equipment

Equipment can be set up on Vantage terrain and within 2" of Accessible terrain (this takes precedence over the usual restrictions).

Necromax’s Bheta-Decima Killzone Register

Killzone register

Killzone: Bheta-Decima has 2x short gantries, 4x medium gantries, 2x long gantries and 1x thermometric condenser.

Gantry

  • Gantry floors are Accessible and Vantage terrain.
  • Gantry pillars are Heavy terrain.
  • Gantry terrain features come in three sizes: long, medium and short. When they are connected (i.e. their gantry floors are touching each other), they are treated as the same terrain.
  • When an operative is climbing a Gantry terrain feature, treat vertical distance as 2".

Gantry pillars

Gantry terrain feature has detachable pillars. Unless otherwise specified, pillars are not stacked on each other and located on gantries as follows:

  • Short gantry has one pillar located in the middle.
  • Medium gantry has two pillars located on each end of the gantry.
  • Long gantry has one pillar located in the middle and two pillars located on each end of the gantry.

Thermometric Condenser

  • The roof is Accessible and Vantage terrain.
  • The inner-ledge of the roof is Exposed and Insignificant terrain. In other words, ignore the slight difference in height between the outer and inner area of the roof.
  • The battlements on the roof are Light terrain.
  • All other parts of it are Heavy terrain.
  • When an operative is climbing a Thermometric Condenser terrain feature from a gauntry terrain feature, treat vertical distance as 2".
  • When an operative is climbing a Thermometric Condenser terrain feature from killzone floor, treat vertical distance as 4".

Climbing Condenser

Whenever an operative on killzone floor performs Reposition or Charge action while having Thermometric Condenser terrain feature in it’s control range it can Climb Condenser.

When operative Climbs Condenser, don’t move it. Instead, remove it from the killzone and set it back up on Thermometric Condenser roof in same position horizontally. It must be set up in a location it can be placed, and unless it’s the Charge action, it cannot be set up within control range of an enemy operative.

Necromax’s Bheta-Decima Map pack

Bheta-decima
Map Pack

This map pack provides set of maps fitted to be played with alternative rules. and changes to markers

Maps

Bellow you will find six maps designed to work with Preliminary Ops (Kill Team: Core Book) and Approved Ops (available separately). You can randomly determine a map by rolling one D6, or by selecting the one that interest you most.

Objective markers

When playing on Bheta-Decima Killzone, you may choose to use one or more of these alternative rules affecting objective markers.

Vantage

Treat objective markers as Insignificant and Vantage terrain features. This means that operatives on top of objective markers are no longer swimming.

Cover

When determining cover for an operative, if the targeting line passes over an objective marker that the operative has within its control range and does not touch its base, treat that operative as being in cover as if it were benefiting from Light terrain.

Miniatures

Instead of using the previous rules, replace objective markers with the following Marker models.

A Marker model’s base is treated as the objective marker it replaces. The rest of the model is treated as Light terrain.

When an operative performs a Pick Up Marker action upon a Marker model, do not remove it. Its base is no longer treated as an objective marker. That operative is now carrying the corresponding objective marker (use the original marker for that objective for the rest of the battle).

Necromax’s Bheta-Decima Map key

Map Key


Gantries

Thermometric Condenser

Killzone key

Necromax’s Bheta-Decima Mission Maps
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